
I'm a User Researcher with 6+ years of experience shaping digital products across sports, entertainment, e-commerce, and health tech. I lead end-to-end research strategy across complex product ecosystems, partnering with Product, Design, and business teams to uncover user needs, navigate ambiguity, and turn behavioral insights into actionable product direction.
My work spans 80+ mixed-method studies and 500+ competitive benchmarks, informing experiences that reach over 200 million monthly users. Whether I'm exploring emerging AI applications, improving the fan experience, or identifying friction in e-commerce journeys, I bring a strategic and pragmatic approach to research—connecting what people need with what businesses aim to achieve.
ResumeCase studies are password protected. Reach out if you'd like access.
Bleacher Report · September 2026
A 500-person cold-start study of the Bleacher Report app to find out what makes new and lapsed users decide not to return after their first session.
Methods: Unmoderated think-aloud, Thematic sentiment coding
View case studyHarryPotterShop.com · August 2026
Interviews with shoppers who recently abandoned Harry Potter Shop carts or checkout on mobile web, focused on friction from add to cart through payment.
Methods: Moderated interviews, Unmoderated interviews
View case studyNCAA.com · October 2025
A visitor survey and mobile task study during NCAA.com's redesign to understand who uses the site, what they come for, and where articles, scores, and video create friction.
Methods: Visitor survey, Unmoderated task-based testing
View case studyTCM · July 2025
A two-phase survey and moderated usability study of TCM.com's Schedule page to understand how classic film fans use it today and compare three proposed redesign concepts.
Methods: Remote survey, Moderated usability testing
View case studyHarryPotter.com · April 2025
A mobile unmoderated study of three registration placements in the Hogwarts Sorting Hat experience on HarryPotter.com.
Methods: Unmoderated usability testing, Comparative prototype testing
View case studyHarryPotterShop.com · Summer & Winter 2024
A two-round benchmark of HarryPotterShop.com combining a large fan survey and repeated mobile task testing before and after a site redesign.
Methods: Visitor survey, Moderated usability testing
View case studyFood Network · March 2024
A preference study of two enhanced Food Network recipe article templates to learn what information people need when they first land on a recipe page.
Methods: Unmoderated usability testing
View case studyHGTV & Food Network · October 2023
A mobile prototype study comparing grid and list gallery navigation across seven Food Network and HGTV article types to see which layout fits each use case.
Methods: Unmoderated usability testing
View case studyCartoon Network LATAM · Summer 2023
Remote usability testing with parents in Brazil, Mexico, and Colombia on the CN | Discovery Kids | Cartoonito mobile app to evaluate brand discovery, parental controls, and the broader parent feature set.
Methods: Unmoderated remote usability testing, Task-based exploration
View case studyMagnolia.com · April 2023
Moderated mobile interviews with Magnolia fans on how gated recipes and blog articles affect willingness to sign up or sign in, and what preview content and email links should deliver.
Methods: Moderated mobile interviews
View case studySonos · April 2022
Interviews with professional AV installers about speaker needs in commercial installs, covering use cases, features, mounting, packaging and the dealer relationship.
Methods: In-depth interviews, Concept testing
View case studySonos · December 2021
Card sorting and usability testing with multi-location business customers on a Sonos web dashboard for managing music and speakers across locations.
Methods: Card sorting, Usability testing, In-depth interviews
View case studyAny questions?
Email me!